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FiveM Inventory Compared 2026: ox_inventory vs qs-inventory vs qb-inventory

The inventory script is the second-most-touched UI on a roleplay server (after the phone). Get it wrong and players complain for months. Get it right and it disappears into the background. This guide compares the three inventories that matter in 2026 and tells you which one to commit to.

Inventory choice is one of those decisions where switching mid-server is genuinely painful: every other script that touches items (jobs, shops, drugs, crafting, weapons) has to be reworked. Pick once, stick with it.

The 30-second answer

  • ox_inventory — the open-source default in 2026. Best feature set, active development, free. Pick this unless you have a specific reason not to.
  • qs-inventory — paid alternative with flashier UI. Pick if you're already invested in the Quasar ecosystem.
  • qb-inventory — QBCore's default. Free, basic. Pick if you're QBCore-first and don't want extra dependencies.

ox_inventory

What it is

From the Overextended team (same as ox_lib, oxmysql). Open source on GitHub, free, MIT-licensed. Has become the de-facto standard in 2024-2026.

Strengths

  • Best feature set. Drag-and-drop, slot-based, metadata support, container support, weapon mods stored as data, shops, stash management, give/use/drop actions.
  • Open source. Fork, modify, contribute back. Active community.
  • Multi-framework. Works with ESX Legacy, QBCore, Ox Core out of the box.
  • Excellent performance. Batched updates, smart sync, low resmon footprint (~0.05 ms idle).
  • Massive ecosystem. Most new ESX/QB scripts ship ox_inventory integration by default. Plug-and-play with hundreds of jobs/shops.
  • Great documentation. One of the best-documented FiveM resources, period.

Weaknesses

  • UI is functional rather than flashy — looks clean but not exciting.
  • Initial setup requires reading config and importing items.json (not zero-friction).
  • Migration from other inventories requires data conversion.

Who should pick ox_inventory

Almost everyone. ESX-Legacy and Ox-Core servers should default to this. QBCore servers should strongly consider it (it works perfectly on QBCore).

qs-inventory

What it is

Paid offering from Quasar Store, same team behind qs-smartphone, qs-banking, qs-housing. Polished UI with animations.

Strengths

  • Visually polished UI. Looks better than ox_inventory out of the box.
  • Tight integration with other Quasar products. If you run qs-smartphone + qs-banking + qs-housing, the whole stack feels cohesive.
  • Multi-framework (ESX + QBCore).
  • Active development.

Weaknesses

  • Paid (~50 €). Premium for visual polish you can also achieve by re-styling ox_inventory.
  • Closed source — can't easily modify.
  • Smaller ecosystem of compatible scripts than ox_inventory.
  • Quasar-locked. Best UX requires running other Quasar products.

Who should pick qs-inventory

Servers already invested in the Quasar ecosystem. Servers where visual polish out-of-the-box matters more than ecosystem flexibility.

qb-inventory

What it is

The default inventory bundled with QBCore. Free, open source, maintained by QBCore team.

Strengths

  • Free.
  • QBCore-native, zero integration effort.
  • Open source.
  • Familiar to QBCore-experienced players.

Weaknesses

  • QBCore-only (ESX-port exists but is unmaintained).
  • Feature set lags behind ox_inventory (less metadata richness, fewer container types).
  • UI is older-feeling.
  • Smaller external integration ecosystem.

Who should use qb-inventory

QBCore-only servers on tight budgets who don't want any extra setup. Most QBCore servers above 50 active players eventually migrate to ox_inventory anyway.

Side-by-side

Inventory comparison (mid-2026)
                       ox_inventory   qs-inventory   qb-inventory
Type                   Open-source    Paid           Open-source
Price                  Free           ~50 €          Free
ESX-Legacy support     Native         Native         Port (iffy)
QBCore support         Native         Native         Native
Ox-Core support        Native         Partial        No
UI polish              ★★★★           ★★★★★         ★★★
Feature richness       ★★★★★         ★★★★           ★★★
Performance            ★★★★★         ★★★★           ★★★★
Active development     Yes            Yes            Yes
Doc quality            ★★★★★         ★★★            ★★★
3rd-party integrations ★★★★★         ★★★★           ★★★
Best for               All-purpose    Quasar stack   QBCore-only

Our recommendation

For 90 % of servers in 2026: ox_inventory. It's free, has the best feature set, the biggest ecosystem of compatible scripts, and the best documentation. There's no real reason to pick anything else unless you have a specific Quasar-ecosystem investment.

Migration considerations

If you're switching FROM another inventory TO ox_inventory:

  • Convert items.json from your old format (community scripts exist).
  • Re-wire every job script that adds/removes items — typically xPlayer.addInventoryItem('x', 1) becomes exports.ox_inventory:AddItem(source, 'x', 1).
  • Update shops to use ox_inventory's shop config format.
  • Plan a downtime window — player inventory data needs migration.

Realistic migration time: 1-3 days for a competent dev on a 50-resource server.

What works well with ox_inventory

Most modern paid scripts ship with ox_inventory integration. Our own products work plug-and-play:

Per-server tuning matters

Inventory performance is mostly fine out-of-the-box, but on busy servers (100+ players), watch:

  • oxmysql query times — the inventory writes to DB on every change. Slow DB = laggy inventory.
  • Stash count — every stash is a DB record. Servers with thousands of property stashes can see DB bloat.
  • Server hardware — see our hosting comparison. We recommend Avoro for the CPU performance.

Common mistakes

  • Running two inventories at once. Some servers leave the old inventory installed "just in case" — guaranteed conflicts.
  • Not converting items.json properly. Items show up with default icons or vanish.
  • Trusting client-side inventory state. Always validate item ownership server-side before processing actions.
  • Skipping the documentation. Both ox_inventory and qs-inventory have extensive docs — skipping them costs days of debugging.

Bringing it together

Inventory is the second-most-touched UI on your server. Picking the right one matters more than most decisions. For 2026:

  • ox_inventory for almost everyone
  • qs-inventory if you're full-Quasar-stack
  • qb-inventory if QBCore-only and minimal-setup is the priority

Whichever you pick: commit. Don't switch mid-server. Validate items server-side. Run a hoster like Avoro with NVMe + good DB performance so inventory writes don't lag.

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